Singer Porsche 911 - zdjęcie 18 // ProEXR File Description =Attributes= channels (chlist) compression (compression): Piz dataWindow (box2i): [0, 0, 7999, 4498] displayWindow (box2i): [0, 0, 7999, 4498] lineOrder (lineOrder): Increasing Y pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): "scanlineimage" unreal/aa/spatialSampleCount (int): 1 unreal/aa/temporalSampleCount (int): 8 unreal/camera/FinalImage/dofDiaphragmBladeCount (int): 7 unreal/camera/FinalImage/focalDistance (float): 956.918 unreal/camera/FinalImage/focalLength (float): 60 unreal/camera/FinalImage/fov (float): 48.4555 unreal/camera/FinalImage/fstop (float): 2.8 unreal/camera/FinalImage/maxFStop (float): 22 unreal/camera/FinalImage/maxFocalLength (float): 1000 unreal/camera/FinalImage/minFStop (float): 1.2 unreal/camera/FinalImage/minFocalLength (float): 4 unreal/camera/FinalImage/sensorAspectRatio (float): 1.35 unreal/camera/FinalImage/sensorHeight (float): 40 unreal/camera/FinalImage/sensorWidth (float): 54 unreal/camera/curPos/x (float): 30428.3 unreal/camera/curPos/y (float): -194630 unreal/camera/curPos/z (float): -9242.11 unreal/camera/curRot/pitch (float): -2.4021 unreal/camera/curRot/roll (float): 0.000126363 unreal/camera/curRot/yaw (float): -52.3226 unreal/camera/prevPos/x (float): 30428.3 unreal/camera/prevPos/y (float): -194630 unreal/camera/prevPos/z (float): -9242.11 unreal/camera/prevRot/pitch (float): -2.4021 unreal/camera/prevRot/roll (float): 0.000126363 unreal/camera/prevRot/yaw (float): -52.3226 unreal/camera/shutterAngle (float): 0 unreal/camera/shutterTiming (string): "FrameCenter" unreal/cameraName (string): "Cam_Rally_Still2" unreal/frameRate (float): 30 unreal/highres/overlapPercent (float): 0.1 unreal/highres/tileCount (int): 1 unreal/jobAuthor (string): "Miquel Ramos" unreal/jobDate (string): "2020.12.08" unreal/jobName (string): "Rally_Still" unreal/jobTime (string): "15.15.25" unreal/jobVersion (int): 0 unreal/levelName (string): "Desert_Road_3" unreal/sequenceFrameNumber (string): "0001" unreal/sequenceFrameNumberRelative (string): "0000" unreal/sequenceName (string): "Rally_Still" unreal/shotFrameNumber (string): "0001" unreal/shotFrameNumberRelative (string): "0000" unreal/shotName (string): "NoShot" =Channels= A (half) B (half) FinalImageMovieRenderQueue_MotionVectors.A (half) FinalImageMovieRenderQueue_MotionVectors.B (half) FinalImageMovieRenderQueue_MotionVectors.G (half) FinalImageMovieRenderQueue_MotionVectors.R (half) FinalImageMovieRenderQueue_WorldDepth.A (half) FinalImageMovieRenderQueue_WorldDepth.B (half) FinalImageMovieRenderQueue_WorldDepth.G (half) FinalImageMovieRenderQueue_WorldDepth.R (half) FinalImageMovieRenderQueue_WorldNormal.A (half) FinalImageMovieRenderQueue_WorldNormal.B (half) FinalImageMovieRenderQueue_WorldNormal.G (half) FinalImageMovieRenderQueue_WorldNormal.R (half) G (half) R (half)