Singer Porsche 911 - zdjęcie 17
// ProEXR File Description
=Attributes=
channels (chlist)
compression (compression): Piz
dataWindow (box2i): [0, 0, 7999, 4498]
displayWindow (box2i): [0, 0, 7999, 4498]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): "scanlineimage"
unreal/aa/spatialSampleCount (int): 1
unreal/aa/temporalSampleCount (int): 8
unreal/camera/FinalImage/dofDiaphragmBladeCount (int): 7
unreal/camera/FinalImage/focalDistance (float): 956.918
unreal/camera/FinalImage/focalLength (float): 60
unreal/camera/FinalImage/fov (float): 48.4555
unreal/camera/FinalImage/fstop (float): 2.8
unreal/camera/FinalImage/maxFStop (float): 22
unreal/camera/FinalImage/maxFocalLength (float): 1000
unreal/camera/FinalImage/minFStop (float): 1.2
unreal/camera/FinalImage/minFocalLength (float): 4
unreal/camera/FinalImage/sensorAspectRatio (float): 1.35
unreal/camera/FinalImage/sensorHeight (float): 40
unreal/camera/FinalImage/sensorWidth (float): 54
unreal/camera/curPos/x (float): 30428.3
unreal/camera/curPos/y (float): -194630
unreal/camera/curPos/z (float): -9242.11
unreal/camera/curRot/pitch (float): -2.4021
unreal/camera/curRot/roll (float): 0.000126363
unreal/camera/curRot/yaw (float): -52.3226
unreal/camera/prevPos/x (float): 30428.3
unreal/camera/prevPos/y (float): -194630
unreal/camera/prevPos/z (float): -9242.11
unreal/camera/prevRot/pitch (float): -2.4021
unreal/camera/prevRot/roll (float): 0.000126363
unreal/camera/prevRot/yaw (float): -52.3226
unreal/camera/shutterAngle (float): 0
unreal/camera/shutterTiming (string): "FrameCenter"
unreal/cameraName (string): "Cam_Rally_Still2"
unreal/frameRate (float): 30
unreal/highres/overlapPercent (float): 0.1
unreal/highres/tileCount (int): 1
unreal/jobAuthor (string): "Miquel Ramos"
unreal/jobDate (string): "2020.12.08"
unreal/jobName (string): "Rally_Still"
unreal/jobTime (string): "15.15.25"
unreal/jobVersion (int): 0
unreal/levelName (string): "Desert_Road_3"
unreal/sequenceFrameNumber (string): "0001"
unreal/sequenceFrameNumberRelative (string): "0000"
unreal/sequenceName (string): "Rally_Still"
unreal/shotFrameNumber (string): "0001"
unreal/shotFrameNumberRelative (string): "0000"
unreal/shotName (string): "NoShot"
=Channels=
A (half)
B (half)
FinalImageMovieRenderQueue_MotionVectors.A (half)
FinalImageMovieRenderQueue_MotionVectors.B (half)
FinalImageMovieRenderQueue_MotionVectors.G (half)
FinalImageMovieRenderQueue_MotionVectors.R (half)
FinalImageMovieRenderQueue_WorldDepth.A (half)
FinalImageMovieRenderQueue_WorldDepth.B (half)
FinalImageMovieRenderQueue_WorldDepth.G (half)
FinalImageMovieRenderQueue_WorldDepth.R (half)
FinalImageMovieRenderQueue_WorldNormal.A (half)
FinalImageMovieRenderQueue_WorldNormal.B (half)
FinalImageMovieRenderQueue_WorldNormal.G (half)
FinalImageMovieRenderQueue_WorldNormal.R (half)
G (half)
R (half)